![]() ![]() Once a player has laid down all of his or her cards, the other player's cards are totaled up and added to the previous round's total. Players signal the end of every turn by getting rid of a card in this way. To discard, put one of your cards in your hand face-up on the discard pile.Example: If a set of the 6 of clubs, 6 of spades, 6 of diamonds, and 6 of hearts and a run of the 3 of spades, 4 of spades, and 5 of spades are both on the table, a player couldn't move the 6 of spades from the set to the run in order to lay down a 7 of spades.However, players may not rearrange any melds as they lay off.Example: To a run of a 3 of spades, 4 of spades, and 5 of spades, a player could add a 2 of spades to the beginning or a 6 of spades to the end.Example: To a set of a 10 of spades, 10 of diamonds and 10 of hearts, a player could add a 10 of clubs.To lay off, add cards in your hand to already-existing melds.Example: 9 of hearts, 10 of hearts, Jack of hearts, and Queen of hearts.Example: 3 of spades, 4 of spades, and 5 of spades.Consecutive cards of different suits do not constitute a valid sequence. A run or sequence is 3+ consecutive cards of a matching suit.Example: 6 of clubs, 6 of spades, 6 of diamonds, and 6 of hearts.Example: 10 of spades, 10 of diamonds and 10 of hearts.A set, book or group is 3 or 4 same-ranking cards. ![]() Sets (sometimes called groups or books) and runs (sometimes called sequences) are the two valid types of melds in Rummy.Melding is the quickest way to get rid of cards. ![]() That combination of cards then stays there.
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